- Technic pack download 1.2.5 install#
- Technic pack download 1.2.5 mods#
- Technic pack download 1.2.5 code#
- Technic pack download 1.2.5 download#
I'd rather not going back to my first mcp folder, and trying to find solutions to any error I run into on this new one, just to have a clean look at the whole situation rather than going onto something that I had already started which was also quite messy since I had been even running into different kind of errors throughout my discovery on what I had to do about the bin and resources folder and about the minecraft_server.jar and fernflower.jar files. This is an error that I didn't usually run into though, I created another fresh mcp folder since I kept on running into weird and deep exceptions, so I preferred to start back from 0, but now this error occurs during the first phase of the setup, it won't really take too long to see it appearing. RetroGuard error: COM.rl.: ClassNotFound axe Unrecoverable error during obfuscation, see log file for details. '"C:\Program Files\Java\jdk-9.0.1\bin\java" -cp "runtime\bin\retroguard.jar lib lib\* jars\bin\minecr.' failed : 1 With all of this said, let's jump to the issue that I'm running into.Īfter you did all the things listed above correctly, you should run install.cmd, in your forge folder inside mcp running it is seemingly fine, but at a certain point I encounter a ClassNotFoundException, where the missing class should be "axe" (?): jar was simply by grabbing a newer version of mcp (since, after a couple of updates, that file was already included in the directory that i pointed out) and taking the file from its runtime's bin folder.
Technic pack download 1.2.5 install#
minecraft folder in order to play a specific version.Ībout that bin folder, you also had to install in that minecraft.jar file the Modloader files.Īs a last thing, hoping that I didn't forget anything, you also had to put fernflower.jar in the *mcp*\runtime\bin folder, and the way that I got that.
Technic pack download 1.2.5 download#
minecraft, I wouldn't know if that's fine to use, and I could download 1.2.5 files from mc's official launcher, but that wouldn't organize them in a bin and resources folder, since it's a little more optimized now and you're not required to have a fully different. minecraft folder without META-INF folder (which I needed to remove so that was fine):Ībout this. Link that i picked (second reply, second link in list labelled " minecraft 1.2.5 server jar"): īin and resources. Minecraft_server.jar (seemingly very reliable): I already managed to get myself those files, and I will link you my sources, since they might be known for unreliability in this specific matter or there might be some better copies that you guys know about or own yourselves. What you had to do was to extract them inside your MCP (Minecraft Coder Pack) folder, and you also had to move your clean minecraft_server.jar, bin and resources files(folders) inside the jars folder from MCP. Now, forge's SRC files (yup, there was no Mdk and no gradle back then) are still avaliable for download for mc version 1.2.5, and I already got them. So I wouldn't take anything about updating my game as a solution, I legit don't want to play with anything new of Minecraft, I want my game version to be 1.2.5!
Technic pack download 1.2.5 mods#
Now, as many of you might already have in mind, 1.2.5 is a highly outdated version that nobody would recommend to neither look for mods of nor to start modding at all, but I really only mind this about my return to minecraft: playing my old days modpacks that I really loved, all on my own.
Technic pack download 1.2.5 code#
I would likely be able to handle the code all by myself, even though I have never been modding MC at all, I have a somewhat valuable java knowledge although I might be kind of rusty right now, and I got used to immediately understand this kind of APIs through spigot plugins development, which I've been doing for more than a year, before actually quitting minecraft. What I would aim at is to make those big Rubber Trees from RedPower 2 spawn in clusters in normal forests just like they used to in even older versions rather than getting them to spawn singularly and quite far away from each other in the jungles. I have been looking around for a way to start modding on a Technic SSP, Minecraft version 1.2.5.